Free Download Recoil Tank Game Full Version For 11
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free download recoil tank game full version for 11
Thank you for making the game available, i have been hunting to play this for years!!The game is running after following all the steps but only one problem is the tank seems to go too fast when i accelerate and its really hard to control if it is so much fast!!
you are still not done with all the process. When it shows Recoil require Win95/98 means the compatibility mode of recoil exe application is still not set to win95/98. Most of the visitors are able to install and run this game by following our article. You might have done something wrong. Please let us know if we can help further. we are also available to hire personally via teamviewer to fix any issues.
This is because you have not mounted the recoil game disc to virtual drive using Power ISO or demon tool. you need to mount the disc always before you play the game or keep it permanently mounted even if you restart the computer.
Hi! Just wanted to say thank you for bringing this game back to me, I loved it as a kid. I was also wondering how to fix the problem of my tank moving super fast and not stopping (as in it keeps moving unless I make it stop)
dear i followed the steps but when i open the autorun it comes of full screen installation picture of recoil and extract files, then the bos of clicking next comes but mouse sign still as loading and all of that close automatic without be able to click next to start install ,, any suggest here ?
Recoil is a vehicular combat tank-based Microsoft Windows video game. It involves the player piloting an experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is a heavy influence on collecting various weapons for the BFT throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.
In a genre full of retreads and clones, it's sometimes hard to find a 3D shoot-em-up that's even vaguely innovative. Is Recoil, developed by Zipper Interactive an exception to the norm? Well, no. The game is rather formulaic in concept and construction and there aren't any outstanding features to speak of. However, a respectable execution that does a good job of combining all of the not-so-outstanding features into one neat, playable package makes Recoil a worthwhile game.
In the game, you most take command of the hot piece of hardware referred to at all times as the BFT (it stands for Battle Force Tank, really). Your goal is to liberate people from computer control, and to achieve this you must annihilate everything in your path while completing a series of resistance-directed missions. In total, there are six missions (magnanimously called campaigns), taking you through a variety of landscapes, several enemy installations, and an army of trigger-happy minions of the Network. Thankfully, you are properly armed for the job, and the BFT allows you to handily take care of the opposition. On top of that, the BFT isn't just a Battle Force Tank, it's a transformer. Given the proper upgrade you transform your vehicle into a Battle Force Amphibious Vehicle, a Battle Force Hovercraft, or even a Battle Force Submarine--nifty or what?
Though I've never actually driven around in a real tank, it seems to me that the BFT is rather zippy and manoeuvrable for something on treads. This is all fine and good as long as don't try to mistake the game for a tank sim. Keeping this mind, we have a fairly decent arcade shooter at hand. The control system is well implemented and quite intuitive. The mouse is used to swivel the tank's guns and aim the targeting reticle, while the keyboard is reserved for controlling the movement of the chassis. This setup is fairly standard among 3D shoot-em-ups, and allows you to dive into the game and be cruising along like an old pro within a matter of minutes.
Each mission presents you with a series of objectives to complete in a prescribed order. These objectives are clearly delineated at the beginning of each mission and you can have easy access to them during the game. Throughout the missions, you are provided with a constant audio dialogue with the rebel leaders who guide you along, giving hints and instructions at appropriate times. Most of your objectives involve destroying some stationary (or slow moving) object or another, and there's less variety in the mission goals than there could have been, but it does lift the game above the level of a mindless shooter. This is actually one aspect of the game that I appreciated the most. While Recoil is an arcade shooter through and through, if you plunge in thoughtlessly, you'll quickly be reduced to a heap of scrap metal. The key to this game is to pick your fights and focus on the objectives at hand--otherwise you'll quickly find yourself outgunned and overwhelmed. Each level is densely populated with enemy vehicles and fortifications, and you need to employ a lot of hit and run tactics to survive. Also, some of your weapons have awesome range, and you'll need to take full advantage of this. The enemy AI is not overwhelming, but it's marginally detectable. The enemies do try to evade your attacks, but otherwise its existence is well hidden. This isn't really a complaint, however, as a killer AI has little place in a shoot-em-up like this--their shear numbers will keep you on your toes.
Recoil makes use of Westwood Chat,the familiar online service used by Red Alert, to support net play. Thankfully the game doesn't force you to use Westwood Chat, and freely allows direct TCP/IP connections. I didn't find any public TCP/IP servers, but if you're looking to play against a friend over the net, the TCP/IP option is perfectly serviceable. Your results will vary with the quality of your connection, but I managed to play a few relatively lag-free game sessions. Other connection types allowed for multiplayer games are IPX and direct modem connections. The game provides a selection of multiplayer maps, however, I was disappointed to discover that the game only supports deathmatch and a strange racing mode that's reminiscent of Carmageddon. I would have really liked to play through the game missions in a co-op mode, and I can see no reason why this option should not have been offered. This definitely puts a damper on Recoil 's multiplayer playability as the deathmatch play only has limited appeal and the racing mode is more of a joke than anything else.
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Tanks patrol desolate city streets. Turrets and missile sites threaten the skies. Robot warriors carrying pulse rifles surround military installations. What's become of Earth? Machines have taken over. Corporate greed and rapid technological advancements have made humans the pawns of their own creations. During the first 15 years of the 21st century, MegaCorp began to dominate the computer technology in both peacekeeping and war-fighting applications. As the giant corporations churned out better and better technology for manufacturing and warfare, humans were relegated to the service industries or to working as drones on PC terminals. Does that sound familiar to you, gentle reader? Well, it should; I'm pretty sure half of the games out there today revolve around the storyline of "big bad computer company ruins the world with their technological advances." On that cheerful note, welcome to the video game Recoil, a first-person tank shooter that reminds me a lot of the old stand-up game Battlezone. You are in control of a Battle Force Tank, which has a vast array of futuristic weapons. There are six missions in the game; each mission contains between 4-6 objectives that must be met before you can move onto the next mission. On the multiplayer side of the game you get seven missions in which you and your friends can beat each other to a bloody pulp, where you each have your own tank and weapons.
When I first played Recoil I tried to use the joystick and found that I could control the tank much better using the mouse and keyboard. The first couple of times playing Recoil was heart-pounding because of the explosions going off and the enemy vehicles darting in and out of my view, but once I got past that, it became a methodical game that has choke points of enemy units that must be destroyed before moving on. Something about this game makes it really fun the first couple of times, but after that you are just wanting to get to the next level because you are bored with the scenery in the last level.
If you are in close proximity to things while playing, you can see that attention to detail was a priority. All the hills and valleys are created very nicely; the enemy vehicles are really neat, but only if you are in close to see them. Which brings me to my first and loudest complaint: The only way you can see anything really well in this game is to be about 10 inches away from whatever you're trying to look at. You have some great long-range weapons at your disposal, but you have to drive up really close to a vehicle to see if that particular weapon will work on it. Once you get close to things, you can really enjoy the effort the graphics guys took in making the game. Enemy vehicles are awesomely done; you've got flame-throwing vehicles, huge battle tanks, and quick and fast troop vehicles. It's just too bad that you can only see that kind of detail when you're up close and personal. On a side note, the best graphics of the game are when you make another vehicle explode -- that really is the high note of the game.